Analysis on the Application of VR based Immersion Interactive Fitness Game in Auxiliary Health Management


Analysis on the Application of VR based Immersion Interactive Fitness Game in Auxiliary Health Management

Xufeng Ma, Kaiyi Liang, Joonki Paik

Xufeng Ma, Kaiyi Liang, Joonki Paik "Analysis on the Application of VR based Immersion Interactive Fitness Game in Auxiliary Health Management" Published in International Journal of Trend in Research and Development (IJTRD), ISSN: 2394-9333, Volume-7 | Issue-1 , February 2020, URL: http://www.ijtrd.com/papers/IJTRD21969.pdf

With the rapid development of science and technology, virtual reality technology (VR) emerges as the times require. It has a strong sense of immersion, interaction and imagination, and can be applied in military, game, education and medical fields. The combination of VR technology and fitness solves the tediousness of traditional fitness, and enhances the interest of fitness and entertainment. At present, China Mobile health industry is in the market start-up stage. In 2015, the market size reached 4 billion 880 million yuan, an increase of 62% in the same year. At present, most of mobile health services only focus on the improvement of user experience, and do not touch the core of medical care. Mature business model has not yet formed. This paper analyzes the application of VR industry in the field of auxiliary health with VR fitness game as the guide.

VR, Immersive, Interactive Fitness Games, Health Management, Human-Computer Interaction


Volume-7 | Issue-1 , February 2020

2394-9333

IJTRD21969
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